Plasma and Fusion Research
Volume 8, 1201135 (2013)
Rapid Communications
- Graduate School of System Informatics, Kobe University, Kobe 657-8501, Japan
Abstract
A high-speed rendering method for three-dimensional animated volume rendering in a CAVE visualization environment is developed. The proposed method accelerates the standard three-dimensional texture-slicing approach to volume rendering by making use of asynchronous data transfer with the pixel buffer object of graphics processors. The method enables stereoscopic animation of volume rendering at five frames per second for scalar data of 5123 grid points in a four-screen CAVE system.
Keywords
data visualization, virtual reality system, volume rendering
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This paper may be cited as follows:
Yuki YAMAURA, Youhei MASADA and Akira KAGEYAMA, Plasma Fusion Res. 8, 1201135 (2013).