Plasma and Fusion Research
Volume 6, 2406061 (2011)
Regular Articles
- Konan University, Kobe 658-8501, Japan
- 1)
- National Institute for Fusion Science, Toki 509-5292, Japan
- 2)
- Kyoto Institute of Technology, Kyoto 606-8585, Japan
Abstract
When we design and construct a large-scale device, it is very important to confirm the interference among its parts. We might need to confirm not only the interference among the parts that are designed at the start but also the interference with some parts that are added after construction. However, sometimes even on using 3D CAD, we cannot detect the interference or the collision among parts, particularly when these parts form a complex 3D shape. On the other hand, virtual reality devices have been used in various fields such as design support systems; however, real-time collision detection among complex parts has been difficult to achieve. We constructed a system that can detect collision and interference in real time in a virtual reality system. This engine can detect interference between polygons. This enables to calculate more accurately than voxel-based detection engine. Moreover, we propose a dynamic interference vector for removing interference. This vector is defined as a local minimum vector which removes the interference from the same edge where the contact starts. This method enables to prevent an object moves discontinuously, when the interference is removed. Finally, we introduced an example of using this system for assembling parts.
Keywords
design aid, assembly, augmented reality, haptic interface, collision detection, visualization
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This paper may be cited as follows:
Yuichi TAMURA, Koji UKITA, Naoki MIZUGUCHI and Susumu FUJIWARA, Plasma Fusion Res. 6, 2406061 (2011).